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Robo Instructus

Robo Instructus is an algorithm puzzle game by Big AB Games.

Ingame footage of the first environment. For IG I cropped out the panel you use to insert your robot code, which would be on the left.

The star of the game. I modeled this little guy in Maya LT. The first image was rendered in keyshot.

The star of the game. I modeled this little guy in Maya LT. The first image was rendered in keyshot.

Some early robot concept designs

Some early robot concept designs

Quick anim preview. I animated the robot in Maya LT. I ran into some trouble getting it all rendered out to sprites because Maya LT doesn't ship with a rendering engine. I ended up using a less than ideal Keyshot and Photoshop (for tweaks) pipeline.

Early tile concepts for all stages.

Early tile concepts for all stages.

Part of the map scene. The game takes place on a harsh and frozen planet, deep down under a ransacked spaceship.

The first stage takes place on the scaffolding of what was once a colonial spacecraft which landed on this harsh planet. I wanted to connect the tiles of the level to the design of the structure.

The first stage takes place on the scaffolding of what was once a colonial spacecraft which landed on this harsh planet. I wanted to connect the tiles of the level to the design of the structure.

As it turns out the colonist managed to survive by salvaging parts of their colony ship and building an underground installation to protect themselves from the blizzards on the planet's surface. This is the second stage.

As it turns out the colonist managed to survive by salvaging parts of their colony ship and building an underground installation to protect themselves from the blizzards on the planet's surface. This is the second stage.

A little capture from the first underground stage of the game. I created all scan vfx in After Effects.

During production it turned out there were a few too many levels in stage 2. The solution: add an extra background between stage 2 and the 3.

During production it turned out there were a few too many levels in stage 2. The solution: add an extra background between stage 2 and the 3.

he quick.way to do it was to edit the stage 2 background to make it look like the player is progressing further down into the underground facility. It's both darker and warmer and features crystals.

he quick.way to do it was to edit the stage 2 background to make it look like the player is progressing further down into the underground facility. It's both darker and warmer and features crystals.

For the last chapter of the game we required a little probe. I didn't have too much time left to spend so I basically assembled it from a sphere and some parts of the robot.

For the last chapter of the game we required a little probe. I didn't have too much time left to spend so I basically assembled it from a sphere and some parts of the robot.

The last stage of the game is certainly heats things up. Now you'll have to manage a little probe in addition to your robot.

The last stage background was particularly fun to work on. Just love drawing all those lava streams :).

The last stage background was particularly fun to work on. Just love drawing all those lava streams :).