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After The Fall - Real-time VFX

Real-Time VFX for After the Fall (VR)

This game project was my first one as a dedicated VFX artist. Due to the performance challenges of VR game development, there were quite some limitations to work around. I had no depth buffer or bloom to work with. Many vfx which would look great on screen, don't work very well in VR. It was tons of fun to figure out what works and doesn't in VR.

Environment VFX

Welding VFX

Snow Flake VFX