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Tom van de Merbel
Tom van de Merbel
Senior Artist @ Vertigo Games
Eindhoven, Netherlands

Summary

I'm a Dutch game art generalist.

Educated as a Media Designer and traditional artist, I jumped into game development at the first opportunity. I love to create detailed worlds for others to enjoy and interact with. Having affinity with both tech and art, I feel most at home in the space where both fields overlap.

Since my studies I have built up more than a decade of professional experience in many facets of game development: 2D & 3D art, programming, game design, VFX and animation.

I've collaborated on internationally published VR, PC and console titles, as well as many casual- and serious games. Even though I focus on art, the whole of game development intrigues me.

I learned the possibilities and constraints of web game development, while working for casual game giant Spil Games, helped build up a succesful new mobile casual game franchise at GameHouse and applied my skills to tackle healthcare challenges at Game Solutions Lab. Now, at Vertigo Games, I've taken up the challenge to create real-time visual effects for next gen VR games.

I think from the perspective of the end user and adjust my designs accordingly, rather than pushing my own preferred styles.

Skills

Game DevelopmentVFXConcept ArtIllustrationShaders3D ModelingTexturingUV MappingRiggingGame DesignCharacter DesignUI DesignProgrammingMarketing Illustration3D Animation2D AnimationEnvironment Design

Software proficiency

Photoshop
Photoshop
Unity
Unity
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
EmberGen
EmberGen
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
3DCoat
3DCoat
Illustrator
Illustrator
Premiere
Premiere
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Dreamweaver
Dreamweaver
C#
C#
Spine 2D
Spine 2D
Substance B2M
Substance B2M
DragonBones
DragonBones

Productions

    • Video Game
      Arizona Sunshine 2
    • Year
      2023
    • Role
      Senior VFX Artist
    • Company
      Vertigo Games
    • Video Game
      After The Fall
    • Year
      2021
    • Role
      VFX Artist
    • Company
      Vertigo Games
    • Video Game
      Robo Instructus
    • Year
      2019
    • Role
      Artist
    • Company
      Big AB Games
    • Mobile Game
      Fabulous: Angela's Wedding Disaster
    • Year
      2018
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Delicious: Emily's Hopes and Fears
    • Year
      2017
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Fabulous: High School Reunion
    • Year
      2017
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Delicious: Emily's Home Sweet Home
    • Year
      2016
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Fabulous: Angela's Fashion Fever
    • Year
      2016
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Fabulous: Sweet Revenge
    • Year
      2015
    • Role
      Artist
    • Company
      GameHouse
    • Mobile Game
      Barnyard Scramble
    • Year
      2015
    • Role
      Artist
    • Company
      Spil Games
    • Mobile Game
      Wings of Fury
    • Year
      2012
    • Role
      Artist
    • Company
      The Android Machine
    • Video Game
      Adam's Venture: Episode 2 - Solomon's Secret
    • Year
      2011
    • Role
      Artist
    • Company
      Vertigo Games
    • Video Game
      Adam's Venture: Episode 1 - The Search for the Lost Garden
    • Year
      2009
    • Role
      Artist
    • Company
      Vertigo Games
    • Video Game
      Fairytale Fights
    • Year
      2009
    • Role
      Level Decorator
    • Company
      Playlogic

Experience

  • Senior Artist at Vertigo Games
    Rotterdam, Netherlands
    December 2020 - Present

    Working on multi-platform next-gen VR games in Unity.

    Main focus: Real-Time VFX | GPU & CPU particle systems, shaders, interactible props, simulations, profiling & optimization.

  • Artist at Games for Health / Game Solutions Lab
    Eindhoven
    August 2018 - July 2020

    Concept art, production art, game art, UI design, app design, print design, ideation, illustration, animation, data visualisation.

  • 2D Game Artist at GameHouse
    Eindhoven, Netherlands
    November 2014 - May 2018

    Involved in setting up the successful Fabulous Angela franchise. Responsible for concept design and production of game environments and UI’s.

    Projects: Fabulous - Angela’s Wedding Disaster, Fabulous - Angela's High School Reunion, Fabulous - Angela's Fashion Fever, Fabulous - Angela's Sweet Revenge, Delicious - Emily's Home Sweet Home.

  • 2D Game Artist at SunCake Games
    Hilversum, Netherlands
    July 2014 - October 2014

    Game concept art and asset production.

  • 2D Game Artist at Spil Games
    Hilversum, Netherlands
    April 2013 - October 2014

    As HTML5 games team we created games for various target audiences. I was responsible for graphic design, including character design, animation and promotional assets.

    Projects: Fruit Fever World, Magic Solitaire World, Barnyard Scramble, The Dragon Flow, Cute Jungle Hospital, Cute Jungle Quiz, 1001 Arabian Nights 2, It's Alive!, Zombie Chops, Butterfly Collector, Sara's Cooking Class, Flower Power, Sea Treasure, Owl Collapse.

  • Artist / Media Designer at Freelancer
    Capelle aan den IJssel, Netherlands
    September 2010 - October 2013

    I worked on various casual game projects for an international clients. My work is featured in:

    Projects: Drive Jive, Cupcake Jive (Spil Games), My Health Club (BIGMOON studios), World of Tower (Robert Gering), Wings of Fury (The Android Machine), Buildy (Graffiti Labs), Ludo Deluxe: Holiday Special (Spil Games), Resortico Beta (DataSupply).

  • Game Designer/Technical Artist - Graduation Internship at Vertigo Games
    Rotterdam, Netherlands
    February 2009 - July 2009

    I researched audience-driven game design, worked on internationally published 3D games and several puzzle prototypes. My role also involved cinematics scripting, level decoration, programming and 3d modeling.

    Projects: Playlogic’s ‘Fairytale Fights’, Vertigo Games’ ‘Adam’s Venture I - The Search for the Lost Garden’.