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Tom van de Merbel
Tom van de Merbel
Game Art Generalist - Looking for Opportunities
Eindhoven, Netherlands

Summary

I'm a Dutch allround Game Artist.

I studied media design in Utrecht and followed additional fine art classes in the weekend. Since my main interest had always been video games, I graduated with a thesis on the subject of audience driven game design. It fascinates me to be able to create worlds for others to enjoy and interact with and the ever changing technologies challenge me to keep educating myself and experiment with new possibilities.

Since my studies I have built up professional experience in many facets of game development: 2D & 3D art, programming, game design and animation.

I worked for a number of different game studios and although I focus on art, the whole of game development interests me.
I worked on two internationally published PC/Console titles as well as many casual and serious games. I learned the possibilities and constraints of HTML5 game development, while working for casual game giant Spil Games, helped building up a succesful new casual game franchise at GameHouse and applied my skills to help tackle healthcare challenges at Game Solutions Lab.

I always try to think from the perspective of the end user and adjust my designs accordingly, rather than pushing my own preferred style

Skills

Game DevelopmentConcept ArtIllustration3D ModelingRiggingGame DesignCharacter DesignUI Design2D AnimationProgrammingEnvironment Design3D Animation

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Premiere
Premiere
Dreamweaver
Dreamweaver
CSS
CSS
C#
C#
Spine 2D
Spine 2D
HTML5
HTML5
Substance B2M
Substance B2M
XML
XML
JavaScript
JavaScript
DragonBones
DragonBones
jQuery
jQuery
Blender
Blender
Illustrator
Illustrator
Substance Painter
Substance Painter
Substance Designer
Substance Designer

Productions

  • Capsule 616x353
    • Video Game
      Robo Instructus
    • Year
      2019
    • Role
      Artist
    • Company
      Big AB Games
  • Fabulous angelas wedding disaster 200x200
    • Mobile Game
      Fabulous: Angela's Wedding Disaster
    • Year
      2018
    • Role
      Artist
    • Company
      GameHouse
  • 81axasrx7cl
    • Mobile Game
      Delicious: Emily's Hopes and Fears
    • Year
      2017
    • Role
      Artist
    • Company
      GameHouse
  • 91h9dfg69jl. sy355
    • Mobile Game
      Fabulous: High School Reunion
    • Year
      2017
    • Role
      Artist
    • Company
      GameHouse
  • Delicious emilys home sweet home
    • Mobile Game
      Delicious: Emily's Home Sweet Home
    • Year
      2016
    • Role
      Artist
    • Company
      GameHouse
  • 608e75d79dc88dfa63cf3d1e89361619 icon
    • Mobile Game
      Fabulous: Angela's Fashion Fever
    • Year
      2016
    • Role
      Artist
    • Company
      GameHouse
  • Unnamed %282%29
    • Mobile Game
      Fabulous: Sweet Revenge
    • Year
      2015
    • Role
      Artist
    • Company
      GameHouse
  • Original
    • Mobile Game
      Barnyard Scramble
    • Year
      2015
    • Role
      Artist
    • Company
      Spil Games
  • 81fxkejdwtl. sy355 b
    • Mobile Game
      Wings of Fury
    • Year
      2012
    • Role
      Artist
    • Company
      The Android Machine
  • Adams venture  medium
    • Video Game
      Adam's Venture: Episode 2 - Solomon's Secret
    • Year
      2011
    • Role
      Artist
    • Company
      Vertigo Games
  •   adams venture the search for the lost garden pc    medium
    • Video Game
      Adam's Venture: Episode 1 - The Search for the Lost Garden
    • Year
      2009
    • Role
      Artist
    • Company
      Vertigo Games
  • 81mu uugl l. sl1500
    • Video Game
      Fairytale Fights
    • Year
      2009
    • Role
      Level Decorator
    • Company
      Playlogic

Experience

  • Artist at Games for Health / Game Solutions Lab
    Eindhoven
    August 2018 - July 2020

    Concept art, production art, game art, UI design, app design, print design, ideation, illustration, animation, data visualisation.

  • 2D Game Artist at GameHouse
    Eindhoven, Netherlands
    November 2014 - May 2018

    Involved in setting up the successful Fabulous Angela franchise. Responsible for concept design and production of game environments and UI’s.

    Projects: Fabulous - Angela’s Wedding Disaster, Fabulous - Angela's High School Reunion, Fabulous - Angela's Fashion Fever, Fabulous - Angela's Sweet Revenge, Delicious - Emily's Home Sweet Home.

  • 2D Game Artist at SunCake Games
    Hilversum, Netherlands
    July 2014 - October 2014

    Game concept art and asset production.

  • 2D Game Artist at Spil Games
    Hilversum, Netherlands
    April 2013 - October 2014

    As HTML5 games team we created games for various target audiences. I was responsible for graphic design, including character design, animation and promotional assets.

    Projects: Fruit Fever World, Magic Solitaire World, Barnyard Scramble, The Dragon Flow, Cute Jungle Hospital, Cute Jungle Quiz, 1001 Arabian Nights 2, It's Alive!, Zombie Chops, Butterfly Collector, Sara's Cooking Class, Flower Power, Sea Treasure, Owl Collapse.

  • Artist / Media Designer at Freelancer
    Capelle aan den IJssel, Netherlands
    September 2010 - October 2013

    I worked on various casual game projects for an international clients. My work is featured in:

    Projects: Drive Jive, Cupcake Jive (Spil Games), My Health Club (BIGMOON studios), World of Tower (Robert Gering), Wings of Fury (The Android Machine), Buildy (Graffiti Labs), Ludo Deluxe: Holiday Special (Spil Games), Resortico Beta (DataSupply).

  • Game Designer/Technical Artist - Graduation Internship at Vertigo Games
    Rotterdam, Netherlands
    February 2009 - July 2009

    I researched audience-driven game design, worked on internationally published 3D games and several puzzle prototypes. My role also involved cinematics scripting, level decoration, programming and 3d modeling.

    Projects: Playlogic’s ‘Fairytale Fights’, Vertigo Games’ ‘Adam’s Venture I - The Search for the Lost Garden’.